Riders of Rohan

"Where now is the horse and the rider?  Where is the horn that was blowing?  Where is the helm and the hauberk, and the bright hair flowing?"

Fear No Darkness

Peerless horsemen who came from the North long ago to answer Gondor's call for aid, the Riders of Rohan roam the vast grasslands of their home on magnificent steeds whom they love as kin.  The Men of the Mark are a generous folk, but when war is upon them then they are as fell to their enemies as they are loyal to their friends.  When the lust of battle is on them they can appear as men stricken with grief, their faces deathly white, or as madmen ready to laugh at despair.

The great plains to the north of the realm of Gondor were once known as Calenardhon before the Steward Cirion granted them to a Northman, Eorl the Young, as a reward for his aid and valor on the Field of Celebrant.  Its borders stretch from the Fords of Isen in the west to the Mouths of the Entwash in the east.

Rolling hills and golden grain fields are broken to the south only by the White Mountains where the fortress of Helm's Deep lies, and to the north by the ancient Fangorn Forest where even the courageous Riders of the Mark do not go.

Description

The men and women of the Riddermark are warlike, fair and tall, most often with golden hair and light eyes.  Darker hair and eyes are not unknown, though uncommon, and such features are at times looked down upon.  They are deemed the signs of Dunlending ancestry, who are regarded with suspicion by the Rohirrim.  Both men and women grow their hair long and often tie it in long braids, especially when riding.

While devoted to warfare in all its forms, the Riders of Rohan embrace life to its fullest, celebrating all its positive aspects in song and deed, and mourning their passing in sadness when forgetfulness and old age approach.  Famed throughout Middle-earth for their horsemanship, they are equally feared for their prowess in battle, for their skills are formidable and they sing when they kill.

Names of the Riders of Rohan

The Rohirrim revere their ancestors and forebears, and many of them are named after notable heroes or past kings of their people.  More often than not they are known by just a single name, sometimes with a surname referencing their father ("Grimson") or their home ("of Westfold").  Sometimes they will have a more prosaic surname, based on some deed or misfortune (such as "Hammerhand," "the Old, " or "Wormtongue").

They place as much care and attention in naming their steeds as their children, although their horses are often named rather more descriptively than their offspring.

Male Names: Aldor, Baldor, Brego, Brytta, Ceorl, Déor, Déorwine, Dernhelm, Dúnhere, Elfhelm, Eofor, Éomund, Eorl, Éothain, Erkenbrand, Fastred, Fengel, Folca, Folcwine, Folcred, Folda, Fréa, Fréawine, Freca, Gálmód, Gamling, Gárulf, Gléowine, Goldwine, Gram, Grim, Gríma, Grimbold, Guthláf, Háma, Harding, Helm, Herefara, Herubrand, Horn, Théoden, Wídfara, Wulf.

Female Names: Elfhild, Éowyn, Hild, Théodwyn.

Horse Names: Arod, Hasufel, Felaróf, Firefoot, Shadowfax, Snowmane, Windfola.

Standard of Living

The Rohirrim are a simple folk, content with tending their beasts and fields, and with breeding their horses.  They welcome strangers who come to their land in peace, but above all they desire to be free and live without serving any foreign lord.  As a consequence, they are ready to rise up in arms when they are threatened, and can be considered to belong to a Martial culture.

Bonus Equipment: A riding horse, a brightly colored travelling cloak, travelling gear for the current season, a backpack or saddlebags, a belt dagger, boots, 2d6 silver pennies, plus choose any one: a chess set, a drinking horn, an ornate helmet, a decorative cloak-clasp, a bronze arm-band.

Riders of Rohan Traits

Your character has certain traits deriving from your Rohirric ancestry.

Ability Score Increase – Your Wisdom score increases by 1 and you may increase two additional ability scores by 1.

Adventuring Age: 16 to 30 – The Riders of Rohan don't usually become adventurers before their 16th year of age, when they are considered to be adults, and rarely continue beyond their forties when thoughts turn to looking after hearth and home.

Size – Your base walking speed is 30 feet.

Horse Lords – You have proficiency in the Animal Handling skill.

Starting Virtue – You gain one Riders of Rohan Cultural Virtue of your choice.

Languages – You can speak the tongue of Rohan which is loosely related to the tongue of the Anduin Vales.  You can also speak Westron and easily make yourself understood in accented Sindarin.

 

   

   

 

 

 

 

 

 

 

Riders of Rohan

Leaf and Land MichaelPerry